I'm not sure if this exists already in the workshop. But being able to assemble all of the exact parts in a blue print would be helpful. The only way I can see doing this is to use an external piece of software that creates a text file summary of all components used, copy and pasting the list to an LCD in the game, then having a programmable block parse the list and program an assembler to generate the parts.
The other work-around is to figure out what parts are needed by a projected...
Wanted: blueprint assembler.
The other work-around is to figure out what parts are needed by a projected...
Wanted: blueprint assembler.