Allo programming wizards! I'm in need of your wisdom once again.
I'm working on an Active Electronically-Scanned Array Radar using the GetFreeDestination function of the Remote Control block, the idea being to give players access to a moderate-range radar without the need for mods, sensors, or rotors. Basically, the script calls GetFreeDestination in a spherical grid pattern with a very wide (~200m) beam diameter, and if the returned vector for a particular grid element doesn't match the...
Searching for better scanning algorithms for AESA Radar
I'm working on an Active Electronically-Scanned Array Radar using the GetFreeDestination function of the Remote Control block, the idea being to give players access to a moderate-range radar without the need for mods, sensors, or rotors. Basically, the script calls GetFreeDestination in a spherical grid pattern with a very wide (~200m) beam diameter, and if the returned vector for a particular grid element doesn't match the...
Searching for better scanning algorithms for AESA Radar