I was revisiting my old gyro scripts and encountered a problem. Basically, you're supposed to transform the world vector to gyro block vector using a matrix, and I just found out the result is not consistent. Here is the test code I used:
Vector Transform problem
Code:
Screen scr;
RCSA r;
ESC e;
public Program()
{
scr = new Screen(this);
r = new RCSA(this);
e = new ESC(this);
}
public void Main(string argument)
{
Vector3D vec = new Vector3D();
scr.clear();
scr.writeln("Test");...