I do know this has been asked so many times but I've been away from this game for a long time, so what I would like to know is. Do you still need to use block.GetPosition() then store as double and a few ticks later repeat and subtract old/new positon from old one to get ship velocity, or do they now have a nice clean method to access this directly... I'm not holding my breath, I do seriously doubt that even after all this time it still isn't a feature of ingame programming.
InterGrid...
Get ship velocity
InterGrid...
Get ship velocity