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Projector programming needs love

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I've tried to search for this, but have yet to see anything newer than 2015, so I'm asking anew.

For the projector, the API documentation does not define how things work, such as the .LoadBlueprint (string name) and .LoadRandomBlueprint (string searchPattern). I noticed a thread on Reddit way back when that said LoadBlueprint required the full path to the blueprint, not just the name, and LoadRandomBlueprint didn't work. Since I remember reading that the PB is not supposed to be able to...

Projector programming needs love

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