I have been working on a scripting system for in-game programmable blocks for couple years and now again I am asking some feedback from fellow space engineers.
I have modeled the execution as a set of states: ActionState and JumpState. The execution of the states happens after delay as a call from timer block and then goes to the next state which is defined by the executed state. For JumpState the next state might change on execution. I have used a lcd as a persistence, because it seemed to...
Yet another scripting system
I have modeled the execution as a set of states: ActionState and JumpState. The execution of the states happens after delay as a call from timer block and then goes to the next state which is defined by the executed state. For JumpState the next state might change on execution. I have used a lcd as a persistence, because it seemed to...
Yet another scripting system