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Access welder state

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Hi,

I want to do a factory production with a robotic-like arm with welder on it to build blueprint with projector. I currently want to move the welder to another place when it is not working (all blocks in range are built).

After some minutes of search in source code, I realized that activated state are only for internal use and it looks like we can't access it in anyway:
Code:
private bool m_isActivated;
private bool m_isActivatedOnSomething;
protected int m_lastTimeActivate;
...

Access welder state

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