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[1.190.0] Memory issues when calling another PB from a script

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Since reconstruction one of my drone scripts I constantly have performance issues.

The idea was to separate the code into several modules. Targeting module encapsulates all target data acquisition logic (raycasting, SPRT's GetNearestPlayer, etc), other modules consume target feed by subscribing to this modules' data updates. Basically, targeting module serializes a batch of commands into string argument and calls other PBs.

Before that the game handled dozens of instances with no issues....

[1.190.0] Memory issues when calling another PB from a script

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