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Direct way to get grid velocity vector

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Hi,
I couldn't find a direct way to get the velocity vector of the grid a programmable block is on. I know other ways to get it but I was wondering if there was a method or function to call that could do it directly. Since I can place a camera and use the raycast function to know its own grid velocity, I suppose there is a way to know it directly as the vector apparently does exist within the game.

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