What this interface/type of the Hinge blocks in the sparks of the future dlc for programming (In game)?
Example:
IMyBlockGroup group = GridTerminalSystem.GetBlockGroupWithName("A Group");
List<IMyHingeBlocks> hinge = new List<IMyHingeBlocks>();
// Fetch the blocks from that group. Note that the type designation is implicit
// here, it's defined by the list above - this is why you don't need to specify
// the type in <>.
group.GetBlocksOfType(hinge);
Is...
What this interface of the Hinge blocks for programming (In game)?
Example:
IMyBlockGroup group = GridTerminalSystem.GetBlockGroupWithName("A Group");
List<IMyHingeBlocks> hinge = new List<IMyHingeBlocks>();
// Fetch the blocks from that group. Note that the type designation is implicit
// here, it's defined by the list above - this is why you don't need to specify
// the type in <>.
group.GetBlocksOfType(hinge);
Is...
What this interface of the Hinge blocks for programming (In game)?