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Ingame namespace and Projector RemainingBlocksPerType

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Hi guys,

I have been playing with the programmable block for a month now and noticed some oddities. I hope you will be able to explain them to me.

TL;DR: should I, or should I not use .Ingame namespace and how to get the remaining blocks per type from the projector.

First of, I just read this article and removed the .Ingame namespace. This, however, caused some odd error, "ApplyAction" is not found. From...

Ingame namespace and Projector RemainingBlocksPerType

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