User Interface in Programmable Block
Hi everyone, first time here (but long time player of Space Engineers). I finally started tinkering with the programmable block, and I already created a couple of simple scriptsto get the hang of it...
View ArticleFind Pitch and Yaw to target
Hello. i want to understand to know pitch and yaw for facing to target by gyro. like how guidance missile work but i don't understand how it work. please explain me how these math algorithm work ......
View ArticleIs it possible to create a block group?
Sadly my last copy of the old API documentation.chm got lost in a cleanup frenzy so can anyone tell me if it's possible to group a couple of IMyTerminalBlocks to a group and check if a group with some...
View ArticleHelp Request: IMySlimBlock
I have an array of rocket launchers that I want to check the health of and if any of the blocks are damaged then to perform an action (like turning on the welders right behind them). I managed to make...
View ArticleProgramming with groups
Hey guys, All of my scripts are broken. What's the most recent syntax for programming with block groups? for example, I would like to make a group of lights flash while a group of hangar doors are...
View ArticleIdeas on lagfree auto-mining and asteroid-finding
The last two weeks I have been working on an auto-miner and I have some ideas I would like to share. I succeeded in creating an autominer script that causes very little lag and can cause its ship to...
View ArticleWhile we wait for sensor changes... Turret as sensor
This is my current wingman AI, which uses the LastEntity semi-cheat for sensor stuff, so I gotta merge the above into the below. /*WingmanDrone with Fixed Weapon by Spiritplumber based on Sunoko*/ //...
View ArticleIngame namespace and Projector RemainingBlocksPerType
Hi guys, I have been playing with the programmable block for a month now and noticed some oddities. I hope you will be able to explain them to me. TL;DR: should I, or should I not use .Ingame namespace...
View ArticleBlock scripts requests thread
As programmable blocks came to SE, and not all players are programmers, I guess a thread with block requests is reasonable. Basically, if you want a script on your block, post explanation here. Other...
View ArticleCryo occupied?
I'm unable to test this due to being away from a windows computer with the game installed on it for another week or so .. but I wonder if I can check if a cryo chamber is currently occupied with an...
View Article[Beta] Space Engineers Workbench - A feature rich IDE for Space Engineers...
Hello all. My name is Tim and I'm a professional and hobbyist software developer. I had posted my original thread in the modding forum, but I think this forum may be more appropriate. For the last few...
View ArticleScript enviroment and deploy project for VS
I decided to publish my dev/test envitonment for SE scripts It allows to: Maintain separate files (no more 1-file mess) Debug scripts in simple emulation outside of SE, currently it emulates grid with...
View ArticleTesting outside of the game - possible?
Visual Studio is great for writing in-game script, however for testing the script I need to run the game. I was wondering if its possible to test scripts outside of the game, by testing I mean seeing...
View ArticleObject Reference Not Set Error
Lately I have many problems with my OS script. While finally I got the rendering part right with alot of help from @Georgik, right now the script does not run at all. As the title say that is the error...
View ArticleDisplaying output one char at a time?
Typing one char at a time from a string is nice and sci-fi-y. Is it possible? Since we can't do any thread manipulation? In psuedo: Code: IMyTextPanel tp = getBlockWithName("bla bla"); string myString...
View ArticleNew Drone AI / Behaviors - Spill It
Can we get a running start on the drone behavior? Even if it's just a list of features or new methods... something to get our little tinkering imaginations working. Also, will this AI behavior be...
View ArticleUpdated Guide?
hey guys, finally i want learn some programming in SE. i know some fortran and did some microcontroller and SPS things...so i already know something about the logic behind. i read several guide from...
View ArticleLinq Wrapper
UPD: Like @JoeTheDestroyer noticed - linq already whitelisted, but not listed in usings; So, I changed code to wrap original System.Linq methods. It allows to use linq as extentions and also (quite...
View Article[wip] [MAJOR SETBACK] kScript; a flowchart based graphical programming...
kScript (the K stands for Keen) is a little project I have been working on for the past few weeks, which will hopefully make ingame programming much more accessible. Most of you already know that a...
View ArticleIngame Programming missing API and functions and known issues
So i've decided to sum up, what i'm mostly missing on blocks in ingame API Please add things you want to see, or that should be here Before i list missing APIs i add few known issue and possible...
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