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[resolved]projector.LoadBlueprint() not working?(it does work afterall)

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hi im trying to make a script to automatically configure all of the projectors on a structure so i can build a space elevator, each section is welded by a climber and has a projector on it which projects the next section, since blueprints are stored in the projector by value and not by reference i need to constantly update all the projectors to the bottom most version (their are 4 nested sections of slack so the script docent have to run as quickly).

anyway everything is working except for...

[resolved]projector.LoadBlueprint() not working?(it does work afterall)

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