I'm tuning a predicted interception point logic, and have issues with precise missile travel time calculation. Right now I'm using hardcoded value of 195, which works more-a-less well.
I've checked the sources recently, and found this:
Vanilla default missile acceleration, start and max speed
I've checked the sources recently, and found this:
Code:
if (ammoDefinition.AmmoType == MyAmmoType.Missile)
{
//missiles are accelerating, shotSpeed is reached later
var mDef = (Sandbox.Definitions.MyMissileAmmoDefinition)ammoDefinition;
if (mDef.MissileInitialSpeed == 100f &&...