Stopping Distance Calculator Script!
Are you tired of A) flying past your base because you don't know when to start braking and B) crashing into your base because of the same reason as A? Would you like to be able to stop right above your...
View ArticleChecking if an entity actually exists?
This is a little cheaty, but I'm curious if there's a solution to it anyway. On my planetary base, I've built a searchlight on two rotors and scripted it to track me as I move around the base to...
View ArticleIngame Programming missing API and functions and known issues
So i've decided to sum up, what i'm mostly missing on blocks in ingame API Please add things you want to see, or that should be here Before i list missing APIs i add few known issue and possible...
View Articleone idea to new building system
hey guys, the new building system looks like real shit. i have a better idea for this. back to "alt" but to delete the glitches make a easy way. when you build a block with "alt" the last block you set...
View ArticleElevation from ground parameter data location
I was wanting to incorporate this number into a programmable block sequence. Its displayed on the HUD along with the balancing bar, how do I locate it in the API?
View ArticleHotkey to remotely access entity terminal
Is there a way to make a hotkey (on the toolbar?) to access certain menus? I am testing some things and I'd like to shave off some steps from "push K, click drop down menu, select remote entity, select...
View ArticleQuistion about the sound block
Is there a method for IMySoundBlock to change the selected sound? Or have I to put 20-30 Sound blocks in my "little" ship? Please say there is a method to do this
View ArticleIn game script setup
I'm trying to get an LCD panel to work, and this is the script I found online to set up the object variables. It works, but it doesn't make sense to me in the C# sense... List<IMyTerminalBlock>...
View ArticleNeed Help with Public Variables and Block Groups
Hello, I am new to C programming of any type and I am running into trouble with a program I want to work with groups of blocks. I have two sets of code show. The first set only works on the first block...
View ArticleLambda and foreach works now
FYI http://forum.keenswh.com/threads/1-...t-foreach-and-lambda.7376426/#post-1286907092
View ArticleForeach: Common language runtime detected an invalid program
Hello. What's up with foreach? Simple loop such as throws: "Caught exception during execution of script: Common language runtime detected an invalid pgoram". foreach(var item in Ores) { } Ups I posted...
View ArticleHelp -- Battery charge status
Basically, I would like to create a battery recharge station that will take a depleted battery compartment and switch it out with a new, fully recharged one. I can figure out piston movements, merge...
View ArticleGravity aware rotation
So, I have my gyroscope controller working good, and my thruster controller also works great. I can command it to move to x location at n speed and it does as requested (even thrusting in the direction...
View ArticleSome scripting help please
I have this code that I wrote: Code: bool LookForElevatorPistons() { bool FoundPistons = false; for(ListIndexCounter = 0; ListIndexCounter <= BlocksOnGrid.Count; ListIndexCounter++) { } return...
View Article2D array with Objects help
Code: struct SpacialInfo { public double x; public double y; public SpacialInfo(double x, double y) { this.x=x; this.y=y; } public double getHori(){ return y;} public double getVeri(){ return x;} }...
View ArticleSetting ThrustOverride
I've scoured the forums and nothing seems to work. I've got all my thrusters successfully in a group and when I try -thrust.Blocks.SetValueFloat("ThrustOverride", 100f); I get "Caught exception during...
View ArticleStopping Distance Calculator Script!
Are you tired of A) flying past your base because you don't know when to start braking and B) crashing into your base because of the same reason as A? Would you like to be able to stop right above your...
View ArticleProblem with While loop
Code: void StopLightBlink(string LightName) { IMyInteriorLight LiftLight = (IMyInteriorLight)GridTerminalSystem.GetBlockWithName(LightName); float BlinkValue = 0.0f; BlinkValue =...
View ArticleGravity aware rotation [Solved]
So, I have my gyroscope controller working good, and my thruster controller also works great. I can command it to move to x location at n speed and it does as requested (even thrusting in the direction...
View ArticleCalculating vector in between two vectors
Given two vectors, lets say one is the direction I am facing, the other is a direction I want to face, I want to work out a vector in between based on a percent. 100% would be facing the direction I...
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