Taleden's Inventory Manager
Latest version: 1.1.0 (2015-11-06) Steam Workshop Page User's Guide Taleden's Inventory Manager (TIM) is an in-game script which automates the management of your inventory, refineries and assemblers....
View ArticleSpeed Limiting Script
I'm curious to know whether or not there are any scripts available that can be used to set an arbitrary speed limit to a grid, for use in games in which the server speed limit is set really high. I...
View ArticleList only getting the first 20 blocks
Howdy, Before I begin. I don't really know much about C#. My only coding experience up until this point has been some basic Javascript stuff. I've been trying to hobble together a script to run a ships...
View ArticleTrying to create a delay. Details inside...
Hello, I'm trying to write a program to print characters to an lcd screen every half second. I have/am trying for something like this: Code: String[] list = GetList(); Code for (int i = 0; i <...
View ArticleCan any one help me with my script? It's related to Gravity Drive
Ok, here is my script. I only know there are bugs in line 93 and 103. But don't know how to solve it. I have already make these two line apparent. It's not completed yet, only in alpha version. Thanks...
View ArticleWhat is the accessible namespace by PB block right now?
Today when I check my script I've noticed a few things: Here is the namespace I using for in-game programming in SE (I just copy the guidance setting for VS) Code: using System; using...
View ArticleScript logic check plz
I'm developing a script that controls some my large ships blocks, stuff like gravity generators and turrets. The idea is that the ship has three modes; passive, defensive, and assault mode. Each mode...
View ArticleOn the subject of Strong Artificial Intelligence...
Okay, I'll level with you all; I had the idea, knowing what I know about computer science and biology, to try to program a true AI for a ship in SE. Let me give you a bit of background about what I...
View ArticleThe Storage Property
I keep seeing people messing about with using LCDs as storage areas for the programmable block. Granted, if you want a storage that is directly accessible from multiple programmable blocks, this is...
View ArticleMoved Interfaces
I came back to PB programming today and can no longer find the some of the ingame interfaces like IMySolarPanel. Can someone tell me where they were moved to and which new dlls i need to include in...
View ArticleCargo Ships - Avoiding planets - Up for the challenge.
Now that autopilot is relatively fixed. I think it's possible for them to avoid planets. However I don't have the programming chops to do it. By detecting natural gravity and the gravity vector the a...
View Article(UPDATE: SOLVED) Having trouble understanding block.Orientation.Up
UPDATE: I've figured it out on my own. A new post explaining the solution is forthcoming. ... I'm trying to learn how to use the .Orientation.Up variable on a block. As part of this, I'm trying to...
View ArticleHow to acces "forward direction" field from the RemoteControl
Hi folks, Noob programmer here. Tryed my best and searched a lot, but couldn't figure out, how to manipulate the "forward direction" dropdown from the RemoteControl block. here 2 "solutions" that didnt...
View Articleany way to set battery to recharge by PB?
is there any way to reliably make: any_state => recharge_on? i only see "recharge" action on it, which toggles battery on<=>off.
View ArticleIsFunctional - terminal block name error
Spoiler Toggle Spoiler Code: //--------------------------------------------Configuration--------------------------------------- string thrustPrefix = "Thruster ";...
View ArticleMissing the Sandbox libraries
Hello all, with the recent update to Space Engineers I've noticed a problem with "using Sandbox.Common" and all of the Sandbox reference is showing up red lines and VRageMath is also showing red line...
View Articlemodifying groups
is there a way to use in game programming to add or remove blocks from a preexisting group? or make a new group with blocks in an IMyTerminalBlock List?
View ArticleDamage Regeneration Script
Spoiler Toggle Spoiler Code: //--------------------------------------------Configuration--------------------------------------- string thrustPrefix = "Thruster ";...
View ArticleDefining setup actions in-script
Hi people, I'm working on a remote-control script, part of which requires dynamic setting up of "Setup Actions" for things like sensors and RC waypoints, but I can't for the life of me figure out how...
View Article[Beta] Space Engineers Workbench - A feature rich IDE for Space Engineers...
Hello all. My name is Tim and I'm a professional and hobbyist software developer. I had posted my original thread in the modding forum, but I think this forum may be more appropriate. For the last few...
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